CHARACTERS  

Sly Cooper

 

Sly Cooper the raccoon, born into a long line of master thieves, Sly's life has not been an easy one.
Orphaned by the Fiendish Five's raid on his house, he was sent to a local orphanage with no possessions except for his father's hat and cane.
At the orphanage, he met Bentley the Turtle and Murray the Hippo, who would become his two best friends and the core of the Band of Thieves.
 

In his early life of thievery, Sly acquired an adversary: Carmelita Fox, a detective determined to bring him in.
Sly became rather flirtatious with her, but has never gotten serious...yet.


Sly took on the Fiendish Five, recovering the Thievius Raccoonus, and two years later took on the Klaww Gang.
Sly's skills include pick pocketing, infiltration, and disguise.
In the Klaww Gang incidents, Sly received an updated feature on his Binocucom: a spy camera. Since his escape from Carmelita's helicopter, Sly has undergone some changes.
He is now a master of disguise, able to become any one of a variety of identies.
He is also now attempting to penetrate the Cooper Vault, a secret storehouse that contains all the loot the Cooper Clan has stolen over the years.

Finally, druing a near fatal encounter with Dr. M's simian monster, Sly realizes how much Carmelita means to him.
After defeating Dr. M, Sly managed to pursue a relationship with Carmelita by lying to her about having amnesia and giving up thievery.

However he falls back into the usual business by the time Bentley contacts him with information about a new adventure.
Carmelita accepts that she cannot change Sly and gains a newfound respect for him, realizing that they are on the same side.

While on Le Paradox's blimp, Carmelita apologizes for her past mistreatment of Sly, which he returns before he disappears.
For a third time, Carmelita resumes her hunt for Sly, but this time to confirm that he is alive.

Sly is currently stuck in ancient Egypt.